The description is valid for software version 2.9.38.100 and later.
Godot Engine renders 2D and 3D scenes for the Godot game engine, considering camera tracking information. The module output generates a video stream with or without an alpha channel.
This module enables the use of VR and AR technologies in TV and internet broadcasting.
Software | Integrated version of Godot |
---|---|
2.9.122.100 | 4.1.1.stable |
2.9.82.99 | 4.0.1-rc |
2.9.64.99 | 4.0-beta15 |
2.9.38.100 | 4.0-beta5 |
The image shows an example of interaction between software modules in 2D/3D design mode.
Functional elements in the diagram:
Stop the server through Stop Server in the right-click menu.
Add Godot Engine to the server's current configuration in the “Configure Server Components” window. You can add the component by dragging it to the right side of the window.
Start the server through Start Server in the right-click menu.
Enable the added module in the server settings: Administrator Control Panel→Manage→Godot Engines→Godot_Engine_N→Service Enabled
.
Parameter | Description |
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Service Enabled | Module activation checkbox. |
Name | Arbitrary module name displayed in the control panel and used for control via Actions. |
Video Mode | Sets the format of the output video stream for the module. |
Audio Channels | Sets the number of audio channels in the delayed signal (value from 1 to 16). |
Project path | Folder in the file system for storing the scenes. Initially, this folder should be empty. On startup, Neovid will create default files in it:
You can then add custom scenes and other resources to this folder. Projects do not necessarily need to be packed into a Resource Pack, but using a Resource Pack simplifies catalogization and project management. |
Window | Displays the Godot window for direct user interaction with the scene loaded in the Godot Engine module. Interactive control of the active scene. |
Transparent BG | Turns on a transparent background for the loaded scene. |
Driver | Select the graphic API to be used:
|
Actions | Configuring Action execution when retrieving Events from the loaded Godot scene. |